House Rules

Chapter 3: Classes

  • Druids

Chapter 4: Skills

Chapter 6: Equipment

  • Containers and Carriers
  • Light Sources

Chapter 10: Spells

  • Darkness and Illumination Spells

Chapter 13: Environment

  • Vision and Illumination

Appendix 1: Special Rules

  • Hero Points
  • Eidolons

House Rules

Pathfinder - Carrion Crown IanHoulihan