Pathfinder - Carrion Crown
(Retired PC) Brother Drakkar
A grim serious face sits upon this otherwise unassuming Aasimar. When you look into his eyes you feel as though they have stared into the face of hell and are wiser for it.
Male Aasimar Cleric (Separatist) 5/Monk (Sohei) 2
N Medium outsider (native)
Init +2; Senses darkvision 60 ft.; Perception +14
AC 18, touch 16, flat-footed 16 (+2 armor, +1 Dex, +1 dodge, +4 untyped)
hp 45 (7d8+7)
Fort +8, Ref +5, Will +11; +2 trait bonus vs. undead’s spells or spell-like abilities
Defensive Abilities evasion; Resist acid 5, cold 5, electricity 5
Speed 30 ft.
– Silver Hunga Munga +3 (1d6-2) and
– Unarmed strike +3 (1d6-1)
Special Attacks channel positive energy 7/day (DC 19, 5d6), flurry of blows, sun’s blessing
_ 1/day—daylight, invisibility_
Cleric (Separatist) Spells Prepared (CL 7th; concentration +11):
3rd—silverlight (x2) (DC 17), speak with dead [D] (DC 17)
2nd—continual flame [D], find traps, owl’s wisdom, spear of purity (DC 16)
1st—bless, endure elements [D], entropic shield, obscuring mist, protection from evil
0 (at will)—create water, detect magic, sotto voce (DC 14), stabilize
[D] Domain spell; Domains Day, Repose, Souls, Pharasma, Sun
Str 8, Dex 12, Con 12, Int 14, Wis 18, Cha 18
Base Atk +4; CMB +3; CMD 19
Feats Channel Force, Deflect Arrows, Dodge, Improved Channel, Improved Unarmed Strike, Selective Channeling, Turn Undead
Traits enemy of the undead (geb), magical knack, sacred conduit
Skills Acrobatics +9, Diplomacy +11, Escape Artist +5, Knowledge (history) +6, Knowledge (nobility) +6, Knowledge (planes) +6, Knowledge (religion) +10, Perception +14, Ride +5, Sense Motive +12, Spellcraft +10, Stealth +9; Racial Modifiers +2 Diplomacy, +2 Perception
Languages Celestial, Common, Elven, Sylvan
SQ AC bonus, aura, devoted guardian, domains (souls, pharasma), forbidden rites (day), touch the spirit world, unarmed strike
Combat Gear origami swarm, antiplague, holy water (3);
Other Gear silver hunga munga, bag of concealment i, bracers of armor +2, dead man’s shroud, phylactery of positive channeling, swarmbane clasp, bedroll, celestial lamp, chalk, charcoal stick, flint and steel, holy symbol, silver, ink, black, inkpen, paper (4), scroll case, shaving kit, spell component pouch, waterskin, wrist sheath, 930 GP, 3 SP, 9 CP
AC Bonus +4 The Monk adds his Wisdom bonus to AC and CMD, more at higher levels.
Aura (Ex) The Cleric has an aura corresponding to his deity’s alignment.
Channel Force Use channel to push or pull a single foe up to 5 feet for every 2d6 of damage.
Cleric (Separatist) Domain (Day) Associated Domain: Day
Cleric (Separatist) Domain (Souls, Pharasma) Associated Domain: Repose
Cleric Channel Positive Energy 5d6 (7/day) (DC 19) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Dead man’s shroud This dirt-stained cloak was woven in shadow from the burial shroud of a condemned murderer. It prevents non-intelligent undead from detecting you, as per the hide from undead spell. Intelligent undead can perceive you if they succeed at a DC 11 Will save. The warding is ended if you touch an undead creature, channel energy against undead, or attack any creature. Once per day as a standard action you can silently call forth the shadows bound into the shroud, rendering you invisible for 5 minutes.
Requirements Craft Wondrous Item, hide from undead, invisibility; Cost 3,000 gp
Deflect Arrows (1/round) While have an empty hand, negate one ranged weapon hit you are aware of (unless from a massive weapon).
Devoted Guardian +1 (Ex) At 1st level, a sohei can always act in a surprise round even if he does not notice his enemies, though he remains flat-footed until he acts. In addition, a sohei gains a bonus on initiative rolls equal to 1/2 his monk level. At 20th level, a sohei’s
Enemy of the Undead (Geb) +2 trait bonus on saving throws against any spells or spell-like abilities from an undead creature.
Energy Resistance, Acid (5) You have the specified Energy Resistance against Acid attacks.
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Evasion (Ex) If you succeed at a Reflex save for half damage, you take none instead.
Flurry of Blows +0/+0 (Ex) Make Flurry of Blows attack as a full rd action.
Improved Unarmed Strike Unarmed strikes don’t cause attacks of opportunity, and can be lethal.
Magical Knack (Cleric [Separatist]) +2 CL for a specific class, to a max of your HD.
Selective Channeling Exclude targets from the area of your Channel Energy.
Sun’s Blessing (Su) +3 to channel damage vs. undead and they don’t get channel resistance.
Swarmbane clasp Weapon/natural att deal full dam to swarms, and immune to the distraction ability of swarms.
Touch the Spirit World (5 rds) (7/day) (Su) Allow touched weapon to harm incorporeal targets.
Turn Undead (DC 19) Your Channel Energy can make undead in 30 ft flee for 1 min.
Unarmed Strike (1d6) The Monk does lethal damage with his unarmed strikes.
Brother Drakkar was not always a Brother. Once born to a noble family. Things he has seen and things he has been forced to do drove him almost to the brink of insanity. Was it not for an order of monks who recognized him for what he was he would quite possibly now be dead…..or worse.
In stead they took him in and nurtured him back to health. Instructing him in their ways. It was some years before they realized that perhaps their way of working was not for him. They then handed him over to a less martial order of their church. The clerics of the Goddess of the Souls, Pharasma. It was here he learnt his true ability to channel the power of his mistress, the Lady of the Graves. It was here, he learnt his hatred for those that pervert the natural order of things, for tose that bought his family to ruins.